Timing+is+everything

media type="custom" key="11119044"

1- The theme for my game is about time.

2-For the levels 1-3 I made the game to get all the points without getting hit by the enemies, and you have to rush to get the coins by using the time wisely. The mechanics for level one is running, level 2 is walking and shooting, and level 3 is also walking and shooting. For the components I used enemies, avatars, points, goal box and a timer bonus. The rules for all 3 levels is to get the points before time runs out. The goal in all three levels is to collect all the points and get to the goal box before time runs out.\

3- I used the elements in the game to reflect on time by putting less time and for each level to get harder,and the backgrounds for the three levels to make it like your playing in different parts of the world.

4- My game is balanced because in the first level it's easy but it gets harder and harder. It gets harder but you can still win it. The game is not to easy or hard, sometimes you may run out of time but you have an item to collect that gives you some time. In each level you also have avatars and enemies that can do more things than the previous level.